How does the Playbox rating system work?

What is rating?

Rating is a numerical indicator of a player’s skill level in the Playbox system.


Starting Points

All players start with a rating of 500.

Upon registration, the rating may be adjusted based on a questionnaire about your football experience.


How player rating is calculated

After each match, a player receives an individual rating change, a delta.

The delta depends on:


How team rating is calculated

A team’s level in a match is the average rating of the people actually on the field, however many there were. If there were substitutions, each player counts by the minutes they played. A team short of players is not treated as weaker, and a team with extra players is not treated as stronger.

This is the team’s level within a single match. Permanent teams also have their own cumulative PBX rating shown on the team page and team leaderboard, see “How is a team’s PBX rating calculated?”.


Trust Level (TL)

A coefficient showing how confident the system is in your rating accuracy.


What affects rating


Calibration

Calibration is how many confirmed results we need before we are sure of your level and can show you on the leaderboard. Your rating counts from your very first game and stays visible the whole time, and so do Trust Level and form. The only thing calibration holds back is your leaderboard place, which shows a “calibrating N/M” progress row until you are done.

Bigger formats need fewer results, because a single 11-a-side match shows you against far more opponents:

Results are counted per format, so calibrating at 5x5 does not calibrate you at 8x8. One event can give several results: an evening of three matches counts as three.

If you see “calibrating 0/11” even though you play a lot, nothing was reset: 11 is the 8x8 threshold, so that row shows your 8x8 progress and you have no confirmed 8x8 results yet. Results in other formats are kept and count toward their own thresholds.


How points are shared within a team

Each team earns a rating delta for the match, and it is split among the players who were in that match’s lineup at the time it was played:

A player added for one match only counts in that match, and a player added later in the event counts from the match they joined. Anyone who scored or assisted for the team in a match always gets a share.

A player’s share is never more than one seat: 1/5 of the team result in 5x5, 1/8 in 8x8. If fewer players were recorded than the format needs, each recorded player still gets one seat and the share of the empty seat goes to nobody, so the team doesn’t pay for a player the organizer didn’t add and the opponents get the full result for their win. If more players were recorded than there are seats and no substitutions were logged, the result is split equally among all of them.

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