Disciplinary Cards and how do they work?
Disciplinary cards (yellow/red) are issued during league events only.
They track fair play and automatically trigger suspensions.
For Players
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Card history shown on player profile under stats.
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Cards appear in the match highlight feed with minute and color.
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Suspensions triggered by: direct red, 2 yellows in one match, or reaching yellow card limit.
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Suspended players see a label on their card and cannot be added to lineups.
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Yellow card balance resets after a suspension is applied.
For Game Creators & Organizers
Issuing cards:
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From the Match Room toolbar → Disciplinary Cards page.
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Or via Quick Modal popup.
After the match: the Disciplinary Cards page lists every card issued in that match, with the player, the reason and the minute. Tap the bin icon on a row to cancel a card. Cards can also be edited or deleted from the match timeline through the highlight editor.
10 predefined reasons: Unsporting behaviour, Dissent, Persistent fouling, Stopping attack, Time-wasting, Restart violation, Simulation, Serious foul play, Violent conduct, Denying goal chance.
Suspension Rules & Configuration
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Yellow and red cards counted per player after each match.
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2+ yellows in one match = indirect red.
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Running yellow balance checked against league limit.
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Strictest applicable suspension applies (don’t stack).
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A suspension counts down when the player’s team plays its next league match, whether or not the player is in the squad.
Configurable settings:
| Setting | What it controls |
|---|---|
| Enable/disable discipline | Turns system on or off for the league |
| Yellow card limit | How many yellows before suspension (default: 4) |
| Games banned for direct red | How many matches a player misses |